Part of it is the lighting mode setting in GZDoom. Lighting has to be set to Dark (Doom setting looks like it might work but I'm not sure yet), which is probably why it didn't work well for me out of the box either. Next, apparently mods like Brutal Hexen make changes to the maps too, so in the above example, the floor material gets replaced with the Brutal Hexen texture, which has no specular/metallic map and the height map for parallax just gets autogenerated from greyscale (and is sometimes even inverted). ![]() ![]() The Mage is one of the three character classes available for play in Hexen. To fix this, this mod ("hexenremade.wad" and "h_PBR_v450.pk3") has to be loaded last. He's the frailest character, but is totally oriented toward ranged combat. MODS UPDATED & FIXED GZDoom's Graf Zahl has saved my bacon lol and helped me finally solve the mystery issues with my Mapinfo that affected my mod from GZDoom version 1.9 onwards. His weapons are: Sapphire Wand: A magic weapon that fires an ultra-fast projectile that can rip through lines of enemies. I've fixed the mod and it appears to work just fine with the latest versions of GZDoom :) I've updated my download links with the updated demo files and documentation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |